Best of Make: Volume 2: 65 Projects and Skill Builders from the Pages of Make:
Maker Media, Inc - Find out what keeps makers coming back to Make: with this assortment of DIY projects and articles selected by Make:'s editors. Learn to:outfit your workshop and make some must-have toolsBuild electronic projects from actuators to antennaeMake things with Arduino and Raspberry PiCreate drones and robotsBuild noisemaking projects and musical instrumentsAugment your photo and video capabilitiesMake your own food, soap, ink, and more .
If you're just catching on to the Maker Movement and wonder what you've missed, this book contains the best projects and articles from the magazine. After ten years, make: has become one of most celebrated magazines to hit the newsstands, and certainly one of the hottest reads.
The Best of Make:: 75 Projects from the Pages of Make
Maker Media, Inc - After two years, make has become one of most celebrated new magazines to hit the newsstands, and certainly one of the hottest reads. With the best of make, software developers, students, homemakers, zeal, hobbyists, automotive enthusiasts, musicians, and energy of Makers -- the citizen scientists, circuit benders, roboticists, hackers, you'll share the curiosity, and crafters -- through this unique and inspiring assortment of DIY projects chosen by the magazine's editors.
Learn to:hack your gadgets and toysprogram micontrollers to sense and react to thingsTake flight with rockets, and other projectilesMake music from the most surprising of thingsFind new ways to take photos and make videoOutfit yourself with the coolest toolsPut together by popular demand, planes, the Best of MAKE is the perfect gift for any maker, including current subscribers who missed early volumes of the magazine.
The Best of Make:: 75 Projects from the Pages of Make - If you're just catching on to the make phenomenon and wonder what you've missed, this book contains the best DIY projects from the magazine's first ten volumes -- a surefire collection of fun and challenging activities going back to MAKE's launch in early 2005. Find out why make has attracted a passionate following of tech and DIY enthusiasts worldwide with one million web site visitors and a quarter of a million magazine readers.
Do you or someone you know have a passion for the magic of tinkering, hacking, and creation? Do you enjoy finding imaginative and unexpected uses for the technology and materials in your life? Then get on board with the Best of MAKE! Used book in Good Condition. And why our podcasts consistently rank in the top-25 for computers and technology.
The Best of Instructables Volume I: Do-It-Yourself Projects from the World's Biggest Show & Tell v. 1
Maker Media, Inc - In just three years, Instructables. Com has become one of the hottest destinations for makers and DIY enthusiasts of all stripes. Used book in Good Condition. Now, 000 articles, with more than 10, the instructables staff and editors of MAKE: magazine -- with help from the Instructables community -- have put together a collection of solid, time- and user-tested technology and craft projects from the site.
Anything but a reference book, and sense of community that has attracted more than 200, creativity, The Best of Instructables Volume I embodies the inspirational fun, 000 registered members in just three years. The best of instructables volume 1 includes plenty of clear, as well as tips, full-color photographs, complete step-by-step instructions, tricks, and new build techniques you won't find anywhere else -- even material never seen before on Instructables.
The Best of Instructables Volume I: Do-It-Yourself Projects from the World's Biggest Show & Tell v. 1 - Some of the more popular how-to articles include:the led throwie -- magnetized electronic graffiti that's become a phenomenonHow to craft beautiful Japanese bento box lunchesInnovative gaming hacks, ways of making your own toys, and stuffed animal headphonesWhile the book focuses on technology, such as the Keyboard Wallet, it also includes such projects as creating cool furniture from cheap components, such as how to add LED lights and custom-molded buttons to a video game controllerNew twists on personal items, the Electric Umbrella, and killer sci-fi and fantasy costumes and props.
This is the spirit of the "new handy heyday", fostered by Instructables. Com, make: magazine, and others, and celebrated by this incredible book -- The Best of Instructables Volume 1. Many of the articles include sidebars that show how other builders have realized or improved upon the same project. Making things is cool again: everyone wants to be a creator, not just a consumer.
Maker Media, Inc - A simple circuit reveals how a capacitor stores and releases electricity. I also love the sense of humor. You can cut open the sealed case of a relay to see exactly what goes on inside. Unique 3d diagrams illustrate components as they are plugged into a solderless breadboard. More than 200, 000 copies have been sold.
However, the skill of soldering is not essential for other projects in the book. You learn all about integrated circuit chips: how they work, what they do, how they are identified, and where you can buy them. Maker Media Inc. Used book in Good Condition. If you only buy one book about electronics, this should be the one.
Make: Electronics: Learning Through Discovery - Other circuits include a combination lock for a computer, or a game in which players compete to be the first to press a button. This really is the best way to learn. Kevin kelly, in Cool Tools. The first edition of Make: Electronics established a new benchmark for introductory texts. It explains each concept in meticulous detail, patient, and is friendly, and fun.
It's very good at disarming the fear. While make: electronics minimizes the amount of theory that you need, it does show you how to figure out Ohm's Law and do the simple math to calculate the time constant of a capacitor.
How to Diagnose and Fix Everything Electronic, Second Edition
McGraw-Hill Education TAB - Publisher's note: products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. A fully revised guide to electronics Troubleshooting and RepairRepair all kinds of electrical products, from modern digital gadgets to analog antiques, with help from this updated book.
Discover how to assemble your workbench, zero in on and replace dead components, use the latest test equipment, and handle reassembly. Instructions for specific devices, digital cameras, including stereos, laptops, headsets, MP3 players, flat-panel TVs, and mobile devices are also included in this do-it-yourself guide.
How to Diagnose and Fix Everything Electronic, Second Edition - How to diagnose and fix everything Electronic, case studies, Second Edition, offers expert insights, and step-by-step instruction from a lifelong electronics guru. Maker Media Inc. Mcgraw-hill professional. Choose the proper tools and set up your workbenchensure personal safety and use proper eye and ear protectionUnderstand how electrical components work and why they failPerform preliminary diagnoses based on symptomsUse test equipment, schematic, frequencycounters, and oscilloscopesInterpret block, locate faults, and pictorial diagramsDisassemble products and identify sectionsAnalyze circuits, including digital multimeters, ESR meters, and replace dead partsRe-establish connections and reassemble devices Used book in Good Condition.
Maker Media, Inc - Make: tinkering kids learn by making Stuff lets you discover how, why--and even what it is--to tinker and tinker well. How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical.
From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. This book shows you how to make: a drum set from plastic bottles, sway, tape, and amazecatapults, ball launchers, and shrink-wrapMagnetic toys that dance, and table-top basketballA battery-powered magic wand and a steadiness game don't touch the sides!Chemical reactions with household itemsModels of bones and tendons that work like real arms and anklesSpin art machine and a hovercraft from a paper plate!Lifelong learners hungry for their next genuine experience Used book in Good Condition.
Tinkering: Kids Learn by Making Stuff Make - Maker Media Inc. Author curt gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. Mcgraw-hill professional. Maker Media Inc.
Weldon Owen - Robots & beyond when it comes to making, there’s a whole new skillset in town. You name it; it’s probably in this book. Join chris hackett, intrepid diy-er, on a rummage through the toolbox of yore—and a foray into the technologies of the future. Packed with demystifying explanations and helpful tips, The Big Book of Maker Skills covers: HAND TOOLS A classic is a classic for a reason.
Power tools discover the supreme joy that is angle-grinding, solar panels, piezo buzzers, and meet and master a whole host of electronic gadgets—LEDs, rig your own welding machine out of a junked car battery or three, and more. Used book in Good Condition. This is your ultimate, tip-packed guide for taking your DIY projects to the next level—from basic wood and metalworking skills to plugged-in fun with power tools, must-have, and from cutting-edge electronics play to 3-D printing wizardry.
The Big Book of Maker Skills - . Much more setting up a hackerspace, drones and space exploration tools, circuitry basics, sourcing and crowdsourcing and biotechnology-just to name a few more. Mcgraw-hill professional. Maker Media Inc. Maker Media Inc. Makers, get ready. Get started with cnc milling, programming microcontrollers, laser-cutting, and 3D printing in a chapter that’s all about building what’s next.
The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
McGraw-Hill Education TAB - Maker Media Inc. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. The big book of makerspace projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers.
You will learn recyclables hacks, 3-d printing, and percussion instruments• sewed led bracelets, paper circuits, holograms, scribble machines, mazes, and other interesting scratch games • Organs, greeting cards, art cuffs, e-textiles, and balloon hovercrafts• Smartphone illusions, smartphone tweaks, and much, much more!Discover how to create:• Brushbot warriors, and projections• Paper circuits, musical instruments, coding and programming, origami, and pop-ups• Dodgeball, guitars, and Arduino stuffie• Makey Makey and littleBits gadgets• Programs for plug-and-play and Bluetooth-enabled robots• 3D design and printing projects and enhancements Used book in Good Condition.
The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn - Maker Media Inc. Mcgraw-hill professional. Publisher's note: products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Start-to-finish, ages, fun projects for makers of all types, and skill levels!This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations.
DIY Drones for the Evil Genius: Design, Build, and Customize Your Own Drones
McGraw-Hill Education TAB - Maker Media Inc. Maker Media Inc. Mcgraw-hill professional. Publisher's note: products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Design, how to construct powerful drones from inexpensive parts, build, add personalized features, step-by-step, and pilot custom drones―no prior experience necessary!This fun guide shows, and become a full-fledged pilot.
. You will discover how to add video transmitters, GPS, first-person view, and virtual reality goggles to your creations. Diy drones for the evil genius: design, mechanics, Build, and Customize Your Own Drones not only covers safety, and assembly, drone design, but also teaches the basics of Aerospace Engineering.
DIY Drones for the Evil Genius: Design, Build, and Customize Your Own Drones - The book walks you through the FAA licensing process and takes a look at advanced concepts, such as artificial intelligence and autonomous flight. Learn about aircraft parts, and safety practices• become an expert pilot―even handle flips and high-speed maneuvers• pick the perfect parts for your high-performance drone• Find out how to solder and start assembling your drone • Program the aircraft, GoPro mounts, and start flying!• Add LED lights, control mechanics, calibrate the motors, and self-balancing camera gimbals• Explore the world of first-person-view FPV drones and high-speed racing• See how artificial intelligence can be put to use in the drone industry Used book in Good Condition.
Extraordinary Projects for Ordinary People: Do-It-Yourself Ideas from the People Who Actually Do Them
Skyhorse - Mcgraw-hill professional. The difficulty of the projects ranges from beginner on up, but all are guaranteed to raise a smile or a “Why didn’t I think of that?”Numerous full-color pictures accompany each project, detailing each step of the process along the way. Used book in Good Condition. Used book in Good Condition.
Maker Media Inc. Maker Media Inc. Collected in this volume is a best-of selection from instructables, reproduced for the first time outside of the web format, retaining all of the charm and ingenuity that make Instructables such a popular destination for internet users looking for new and fun projects designed by real people in an easy-to-digest way.
Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing Make: Technology on Your Time
Maker Media, Inc - With color illustrations, and step-by-step instructions, easy-to-follow explanations, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Used book in Good Condition. This book is your introduction to to physical computing with the Arduino microcontroller platform.
Mcgraw-hill Education TAB. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino. Written for absolute beginners with no prior knowledge of electronics or programmingFilled with detailed full-color illustrations that make concepts and procedures easy to followAn accessible introduction to microcontrollers and physical computingStep-by-step instructions for projects that teach fundamental skillsIncludes a variety of Arduino-based projects using digital and analog input and output Used book in Good Condition.